Hell³
05-12-2007, 11:40 PM
En IGN entrevistan a Drew Karpyshyn lider del equipo de escritores de Mass Effect que además ya escribió una novela precuela del juego llamada Mass Effect: Revelation.
IGN: What writing experience have you had in the past? How did you get your start?
Drew Karpyshyn: I've been writing ever since I learned to read, though I got my professional start while working on my Masters degree in English at the University of Alberta. I applied to an "open call" for authors at Wizards of the Coast by submitting an outline and sample chapters of a Forgotten Realms novel. They liked my stuff enough to contract me to write a novel for them. While I was working on the novel (Temple Hill, my first published work) I saw an ad from BioWare looking for writers. Since they were right in my hometown I applied and got offered the job. I figured it was better getting paid to write than paying to go to school, so I dropped out in the last year of my Masters program to write full time for BioWare.
IGN: Can you give us a brief overview of the main storyline for the game?
Drew Karpyshyn: The player is Commander Shepard, the first human Spectre - an elite agent of the multi-species galactic government. Shepard's first mission is to hunt down Saren, a top Spectre agent who has gone rogue. As you chase Saren across alien worlds and distant stars, you make a terrifying discovery: the galaxy is trapped in a cycle of extinction. Every 50,000 years a race of machines wipes out all advanced organic civilization… and Saren is determined to unleash this cycle once again.
Of course, as a BioWare story there is a huge amount of depth and detail that unfolds as you play the game, and there are several twists and turns as you progress. Obviously I don't want to give too much away… players will have to find this out by playing the game.
Entrevista completa a Drew Karphyshyn aquí. (http://xbox360.ign.com/articles/787/787584p1.html)
Encontrado vía Kotaku (http://www.kotaku.com/)
IGN: What writing experience have you had in the past? How did you get your start?
Drew Karpyshyn: I've been writing ever since I learned to read, though I got my professional start while working on my Masters degree in English at the University of Alberta. I applied to an "open call" for authors at Wizards of the Coast by submitting an outline and sample chapters of a Forgotten Realms novel. They liked my stuff enough to contract me to write a novel for them. While I was working on the novel (Temple Hill, my first published work) I saw an ad from BioWare looking for writers. Since they were right in my hometown I applied and got offered the job. I figured it was better getting paid to write than paying to go to school, so I dropped out in the last year of my Masters program to write full time for BioWare.
IGN: Can you give us a brief overview of the main storyline for the game?
Drew Karpyshyn: The player is Commander Shepard, the first human Spectre - an elite agent of the multi-species galactic government. Shepard's first mission is to hunt down Saren, a top Spectre agent who has gone rogue. As you chase Saren across alien worlds and distant stars, you make a terrifying discovery: the galaxy is trapped in a cycle of extinction. Every 50,000 years a race of machines wipes out all advanced organic civilization… and Saren is determined to unleash this cycle once again.
Of course, as a BioWare story there is a huge amount of depth and detail that unfolds as you play the game, and there are several twists and turns as you progress. Obviously I don't want to give too much away… players will have to find this out by playing the game.
Entrevista completa a Drew Karphyshyn aquí. (http://xbox360.ign.com/articles/787/787584p1.html)
Encontrado vía Kotaku (http://www.kotaku.com/)